The following is from GameDoc's session notes from our private social media. It got pretty tense last time, but we're in the saddle again without so much touch-and-go. And by saddle, I mean a 'big' saddle on a BIG lizard.
You can even listen to his recap over on the Arcane Alienist Podcast, right this very minute!
** The Mythic World of Urd Campaign Page ** |
Training Day
After the party’s defeat of the goblins and hobgoblins, the kobolds agree to leave the dwarves’ mine and relocate to the caves previously occupied by the goblins until their queen is located. Hagle, the sole surviving kobold that accompanied the party in their fight with the goblins, elects to stay with the group as Roderick’s retainer.
Returning to the Keep and the Canopies, the party is greeted as heroes. They take a week of rest so that Celestina can research a new spell under the guidance of the archwizard Olivaire and Harald can attempt to tame the captured tuatara as a mount. Both are successful in their endeavors. Meanwhile, the rest of the group secured their own (normal) mounts - horses for the humans and ponies for Dolly and Hagle.
"Guns." |
The party has amassed too much coinage to carry around. The clerics are granted the privilege of storing their gold and spare equipment at the chapel. The others elect to use the guildhall bank, except for the ever suspicious Jessup, who converts his coins to gems to keep with him at all times.
At the end of the week, the grateful dwarves host a feast to honor the party with strong ale, heaps of food, and raucous music. They all want to dance with Dolly. Marevek, tue castellan’s advisor is also present. He offers condolences for the loss of Dewey and Urgash, and offers the party a new mission.
Several days ago, the castellan sent a group of scouts up the road in preparation for a march on the orcs, but none returned. A few of their horses wandered back to the keep a couple of days later. He would like to employ the party to investigate.
The next day, the party sets out to the dwarves’ mine and leaves their mounts for safekeeping. They then proceeded to the spot on the tradeway where the orc attacks have occurred. Coming to a stretch of road lined with boulders and low bluffs on either side, Hedemar and Roderick cautiously move forward while the rest of the group splits up and scales the bluff on either side.
To the west, Dolly, Jessup, and Harald encounter six orc archers laying in wait and preparing to shoot at Hedemar and Roderick below. To the east, Celestina and two of the retainers find no orcs but can see what is about to unfold.
As the eastern group opens fire at the orcs, two more feral orcs rush from hiding at the roadside and attack Hedemar. Hedemar realizes these are ghouls and unsuccessfully attempts to turn them. They fall upon him and one manages to scrape him with a claw, leaving him paralyzed.
Dolly closes in for close combat while the rest of the eastern located group support her with ranged attacks. They make easy work of the orcs. The other group descends to the road to aid Hedemar and Roderick. Celestina managed to paralyze one ghoul with a wand, but the other resists and turns on her, paralyzing her with a bite. Her retainer, Dominique, is also paralyzed.
The rest of the party joins in and manages to kill the ghouls before anyone else succumbs. The ghouls turn out to be undead orcs. Celestina reports that ghouls are dead bodies possessed by a demon, much like gnolls are possessed, mutated animals. Chaos rears its head once again.
The other ambushers turn out to be human bandits who have divided themselves as orcs using orcish war masks and face paint. This revelation leaves the party wondering what exactly is going on.
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