** The Mythic World of Urd Campaign Page ** |
The following was posted by GameDoc on our private social media. Check out the Arcane Alienist Podcast and listen to the session here!
Assault on the Goblin Lair
As the party retreats into the forest to regroup, the come across a small band of kobolds kicking and stabbing at a dead bugbear – the bugbear they had driven off only a few moments earlier. The kobolds explain that they were out foraging when they heard the bugbear crashing through the forest, so they hid and ambushed it. After some discussion, they agree to meet the part back at the same spot the next day and try and help them get into the goblins’ lair.
Settling in back at the Canopies, the various retainers discover that all the weapons they’ve taken from goblinoids are made of bronze, not steel. This leads to the realization that as fey-descended creatures, they cannot abide the touch of iron.
The next day, the kobolds are there as promised. They party again approaches the upper entrance to the lair while the kobolds distract the goblins guarding the lower entrance. The kobolds wind up picking off the goblins with slings while the party is able to overcome the hobgoblins guarding the upper entrance. The kobolds agree to bring up the rear as they party explores the caves within.
When in doubt, just run at 'em. They never expect you to just run at 'em. |
Forging ahead, they discover a dining hall where several hobgoblins oversee a large brood of juvenile goblins. The hobgoblins move to attack and all but two are slain. It seems the party has learned how to better use positioning and coordinated attacks! The two survivors are concerned for their young and agree to a binding pact that if they can leave with the juveniles unharmed, they will make no attempts to harm any of the party again. They explain that the curse of the Troll King befalls any who violate such a pact.
The retainer pool consists mostly of kobolds. |
Doubling back, the party discovers a guard post and again combat quickly turns in their favor. One hobgoblin loses its nerve and surrenders, but the kobolds, seeking revenge for their enslavement, fall on it and kill it anyway. Roderick chastises them, much to their confusion. Two more guards surrender an offer to tell the party how to find their captain’s hidden chambers but are also clearly stalling and speaking a little too loudly. A second wave of guards appears but seeing they are outnumbered, retreat. The party follows them into the next room to find an armory of steel armor and weapons, unusable by the goblins, but no hobgoblins at all. Dolly and Hedegar also locate a hidden door and a secret passage the hobgoblins must have used to escape.
Secret doors lead to secret prizes. |
What lies beyond the passage… riches and glory, or certain death?
No comments:
Post a Comment
What do you think about that?