** Howl of Oblivion Campaign Page ** |
The party continues to explore the north section of the tomb. A good portion of the outer walls are crumbling and make dangerous exploring, but our heroes avoid any trouble. They take their time searching for traps, secret doors and where vandals smashed stonework decorations...
The party comes upon the central marker of the tomb, realizing that the ancient sorceress' name was A'ta Sevaaya...and the body wasn't buried at the marker and may not even still be in the complex. This is a common way to deter grave robbers...but also are ancient runic spell-wards. Walkul and Iris watched in horror as such a ward cursed Borz as they examined the central monument.
As the party explored east of the central monument, a foul smell began to waft down the unexplored corridors. Anverth quickly recognized the nasty scent as kobold slop, and the party pushed into a small section of intersecting corridors. Not long after they discovered the resting places of the little creatures, they were swarmed with the little monsters.
The party comes upon the central marker of the tomb, realizing that the ancient sorceress' name was A'ta Sevaaya...and the body wasn't buried at the marker and may not even still be in the complex. This is a common way to deter grave robbers...but also are ancient runic spell-wards. Walkul and Iris watched in horror as such a ward cursed Borz as they examined the central monument.
Critical Hit! |
Wounded but not out, the party resolves to continue forward...but a few of the kobolds managed to flee away down the winding corridors of the tomb complex. The party can hear strange noises all around as they know the creatures have ran to tell their friends. The advance brings the party back to the central stairs, but it's not until the barking of what sounds like a pack of dogs is heard coming from the southern chambers do they decide to retreat to the auto-yurts.
No comments:
Post a Comment
What do you think about that?