I've played every version of Combat Patrol / Kill-Team in every edition since 3rd. It should go without saying that we'd also be taking on this version of the skirmish rules subset, but this edition is a little different. It's a full-blown game on it's own, and Games Workshop has really lavished production on this version.
So, in approaching Kill-Team I saw an opportunity to actually use some of the smaller sets I've managed to cling on to over the years but never blossomed into a real army. It would also serve as a place I could collect a few new models without the commitment required of a full army until I got ready to make that move. If ever. Instead, Kill-Team would be composed of DIFFERENT forces than my main 40k armies.
Kill-Team is one of the most anticipated games on our roster. As larger 40k forces require more time to muster, the Kill-Teams in my area are becoming activated. Almost every gamer I know has a Kill-Team, and if they don't they have friends they can borrow one from.
If you have a 40k army, then you have a Kill-Team. 40k aficionado? Collect a Kill-Team from a new army. If you're in the Iron Seer's area - prepare yourself. Kill-Team campaigns have been planned from the get-go!
We'll be using all the Kill-Team material from the Core, Commanders, Elites and the Kill-Team Annual 2019. Other Kill-Team materials will be considered, but by and large Arena will not be part of the program. Even so, plenty of Kill-Teamery to get caught up on in the meantime as we begin to explore a new corner of the 40k universe through our campaigns, armies and terrain building.
Get ready to carve out your own piece of the Nemesis Sector.
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