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On the Outer Rim, "law" is an ad-hoc affair. |
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Episode IOur heroes, after springing Kali from the clutches of Teemo the Hutt, run for their lives down the streets of Mos Shuuta. Chased by Gamorrean goons in the employ of the gangster, they duck into the nearest hole they can. In a small cantina, the group stops to take stock of their situation.
The barkeep reminds them there's to be no trouble in the bar, and our heroes agree. Phloid watches at the door for their pursuers, and the rest of the party begins to look for a way out. The twi'leks get some sympathy from the twi'lek dancer, who persuades the barkeep to help the adventurers get out the back way, just as gamorreans and a trandoshan get hip to the hideout.
The group gets into the alleys of Mos Shuuta, and begins to prowl for a way out. A ship is found in a nearby spaceport, and it's probably that of the trandoshan on their tail. Turns out it needs a special part, and a favor is called in to get it from the salvage yard.
Just as a plot is hatched to get that ship loose from it's moorings, the gamorreans arrive. The 'snouts' begin to act rather belligerent. Phloid then asks them if they've ever seen a stun grenade.
The gamorreans had never seen a stun grenade, and apparently neither had Phloid. The ineffective attack still distracted most of the gamorreans, but also made one really mad and he commenced the beatdown on the thief. The that's when B3-T5Y and Kali stepped in to peel off the pig-folk.
It wasn't long before the snouts were in the sand, and the group moved to put the plan into motion. Phloid, Rokka and B3-T5Y head to the command tower to get the ship's clamps released. The rest of the group heads to the spaceport.
At the tower, little resistance is had. A back door was found, and though locked provided little resistance. Once the team was inside, there was a slightly closer call than expected when the security was tripped for a split-second. However, the tower crew must be used to faulty equipment, and the team extricated themselves forthwith.
At the spaceport, security was tight. Stormtrooper patrols were thicker than normal, but the team went right to work getting to the ship, the
Krayt Fang. Even though it's owner was still inside, the team subdued the trandoshan bounty hunter quickly. Some fast talking got the security droids confused enough to back off, but the Imperials were now very interested in the team.
The team swiftly crewed the ship and lifted off. Immediately, TIE fighters were on the
Krayt Fang. After a few moments it became apparent that the big freighter was not going to be able to dogfight with three TIEs, so the team turned off the gamorrean opera the trandoshan had been blaring.
It becomes apparent there is a tracking beacon on the ship, as well as some nasty things the trandoshan had been up to. As the ship pulls up out of the atmosphere, the repairs are finalized as the astrogation calculations have been set. The ship and it's new crew jump to Ryloth.
Episode I [Continued...]
Having evaded capture by both the Hutts and Imperial forces aboard the hijacked ship of the bounty hunter, Trex, the crew discovers a twi’lek resistance leader held in the cargo hold. Running low on fuel and eager to avoid further confrontation with the Empire, they jump to hyperspace and head for the twi’lek home world of Ryloth.
Unfortunately, the ship has a tracking device attached to the hull transmitting its location to Teemo the Hutt. Whether they can deactivate it before Teemo’s hired guns trace them to Ryloth remains to be seen...- GameDoc
The ship drops out of hyperspace near Ryloth, and the crew had been busy while in transit, plotting all sorts of skullduggery with their new ship, the
Krayt Fang. As soon as the ship was stable, B3-T5Y is tethered to a cable and moves out on to the hull of the ship to deal with the transmitter. It was situated behind the cannon turret, and would have to be manually removed from the hull.
The group decides to take the resistance leader, B’ura B’an, to his people's hidey-hole on the surface of Ryloth. As soon as this is decided, a ship appears on scanners approaching the
Krayt Fang. It is Thweek, a goon belonging to Teemo, who says something about how Teemo might go easy on them if they give up now. Thweek began to ask questions about Trex, but shortly after began firing.
As the battle in space began, B3-T5Y was still on the outer hull of the ship. She managed to yank the magnetic lock on the transponder free, but attached it to her frame in the process. Phloid kept Thweep busy with nonsense talk for a few moments as the droid re-entered the ship. Kali was on deck to help repair the droid and deal with the transponder, the end result of which was both B3-T5Y and Kali being on the receiving end of an electromagnetic discharge.
As the ship maneuvered to engage Thweek's ship, Phloid and Rokka dithered with the enemy ship's computers and speakers while Xander and B3-T5Y manned the guns. It didn't take long before Thweep was damaged too much to continue and dove for the planet's surface. The
Krayt Fang did likewise, but in the other direction.
The miscreants arrive at B’ura B’an hideout, where they are greeted warmly. They are put into a safe area of the complex and meet a few other refugees, but are suspicious of the situation and eager to be leaving. There is much to deal with, and some transponders to slice.
Episode IIStill fleeing the wrath of Teemo the Hutt and having shot down the Hutt cartel’s spy, Thweek, in orbit around the planet Ryloth, the crew makes it way planetside hoping to refuel and lay low.
With the help of the rescued Twi’lek resistance leader, B’ura B’an, they are able to hide their stolen ship and find sanctuary among the resistance cell in the space port of Nabat...
-GameDoc
After a conversation with the Bounty Hunter Trex, Phloid managed to convince him that Teemo had 'overreached' his position and the other hutts are going to do something about it. Trex didn't have to go down here, or with Teemo. Striking a bargain that would the get the hunter on their side and restore Trex to his ship, the party set out to decide what to do next.
B’ura B’an requests that in exchange for repairs to the ship, he would ask a favor of the group. He needs an escort to the ryll mines, and he thinks the party is just he folks to make sure it's a safe trip. The group easily agrees, and board a speeder car to cross the planet's surface.
Out in the desert, the party begins to suspect something dire. After glimpsing movement in the rocks, the group stops and hunkers down in the rocks. To their surprise, they hear a voice call out to them. It claims to be representatives of the local Imperial garrison and orders them to throw their weapons down and come out into the open.
Some subterfuge and lies later, and the would-be Imperials believe that the car is actually an ambulance and this is their crew. The group uses the opportunity to lay an ambush around the bend, which is quickly sprung by their pursuers. Thweek and two other hunters on swoops exit the cave complex, and are dealt with pretty swiftly when they don't comply with the group's demands.
The last bounty hunter ran further back into the cave complex. Shenanigans ensued, and it turned out there was a young rancor down there in a sealed chamber. Everyone ran back outside, and the group seized the hunter's swoops. The last hunter was caught on the other side of the ridge and brought back as prisoner.
Episode IIIOn the planet Ryloth, the crew has been tasked with escorting Twi’lek resistance leader B’ura B’an safely back to his people at the ryll mines of New Meen.
After fending off multiple ambushes by bounty hunters in the employ of Teemo the Hutt, they crew beings to surmise that they share a common enemy with the Twi’lek miners...
- GameDoc
The hunter was easily convinced to join the group's efforts.
The group split up, with Rokka, Kali and the Doctor going into town while Modo, B3-T5Y and the newcomer flanked the town with the swoops. X found a good spot to watch over the town with his rifle as we approached. The place seemed quiet and subdued, except for a ruckus on the outskirts of town.
As Rokka's group approached, their speeder is commandeered by punks working for Drombb...the very developer the group had been sent to deal with. It appears they were having trouble with their construction vehicle and needed a ride to the main compound. Unwilling to make a scene here, the speeder was boarded by the thugs.
Modo's group saw this, as Rokka and company weren't proceeding according to plan and approached to cut off their advance toward the compound. Upon seeing the thugs in the speeder, the swoops came in to block the road. Modo and Rokka feigned a confrontation in the street to confuse everyone, and the group got the jump on and dropped the thugs. They then waited, watching the compound, until nightfall.
X and Modo approach the compound, and after X surveyed the terrain Modo started prowling around the buildings. He made his way inside, and after a bit of bumbling subterfuge managed to corner Drombb and disarm him. X attempted to get the attention of the thugs outside, but not all of them.
Three of Drombb's goons make their way back around the building and stumble upon Modo and Drombb in an awkward position. Modo sounds the alarm, and the group begins to approach the compound for an all-out assault.
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