Sunday, July 8, 2018

Nether War: Bastions of Good

Dungeons & Dragons: The Nether War
A tyranny of dragons approaches!
Nether Warriors!

Herein lie the details for the Tier 2 Bastions of the forces of good in the North.  Each has three scenarios, as compared to the 2 scenarios of Tier 1 Outposts.  These are slightly more complex, and each is more delineated than the Tier 1 scenario sets.

In particular, this is where we will see other material referenced and modified for our purposes.

Some scenario sets favor Attack Wing, others favor D&D Miniatures.  A balance of scenarios has been selected to provide a fun and engaging campaign.  Experience points are not tracked, only wins / losses and sometimes other specific scenario criteria.


Tier 2 - Bastions of Good

High Forest
High Forest
A druidic circle near the heart of the High Forest serves as a meeting place between the Harpers and the Enclave.
  1. Scenario 1
    • Standard Attack Wing, 120 Legion Points
  2. Scenario 2
    • D&D Miniatures, 100 Point Skirmish
      • The Good force must include at least 20 points of animals and beasts.
  3. Scenario 3
    • D&D Miniatures, 100 Point Skirmish
      • The Good player must select at least two commanders, one each for the Harpers and the Enclave.
When this base is cleared, the Evil player may add 20 points of animals and beasts to his next skirmish free of cost.


Deadsnows
Deadsnows
A small, walled city that was destroyed during the Spellplague.  After rumors of blue fire were quelled by the Order of Blue Fire, the Harpers quickly setup a small settlement within the walls to manage the campaign in the north.
  1. Scenario 1
    • Standard Attack Wing, 120 Legion Points
      • Players deploy 50-75 points worth of units at the beginning of the game.  Starting on the 3rd turn, at the beginning of each player's turn they may deploy one unit from their legion at the edge of the board.  Place the model touching the table edge and place their dial during the planning phase.
  2. Scenario 2
    • Standard Attack Wing, 120 Legion Points
  3. Scenario 3
    • D&D Miniatures, 100 Point Skirmish
      • The broken outer wall of Deadsnows runs the length of the board.  This can be any acceptable wall with at least three openings.
When this base is cleared, the Evil player may add a 20% bonus to his available Legion Points in his next Attack Wing scenario.


Far Forest
The Emerald Enclave has established a mustering ground on the eastern edge of the Far Forest, in a difficult to reach area due to natural hazards.
  1. Scenario 1
    • Standard Attack Wing, 120 Legion Points
      • Only dragons deploy on the first turn of the game.  Starting on the 2nd turn, at the beginning of each player's turn they may deploy one unit from their legion at the edge of the board.  Place the model touching the table edge and place their dial during the planning phase.
  2. Scenario 2
    • Standard Attack Wing, 120 Legion Points
      • Use the Set-Up and Special Rules from Adventure #1.  Objectives are standard, and the winner acquires choice of one campaign artifact from any in possession at the end of the scenario.
  3. Scenario 3
    • D&D Miniatures, 100 Point Skirmish
When this base is cleared, the Evil player may re-deploy up to two units after his opponent is finished deploying in the next scenario, either Attack Wing or Miniatures Skirmish.

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