The following are the scenario lists for all Tier 1 Good bases, i.e. outposts. Each outpost has two scenarios to be cleared, a D&D Attack Wing scenario and a D&D Miniatures scenario. Some of these are adapted from game material from those games. Tier 1 scenarios are not very complicated, and will help newer players get their bearings before ridiculous stuff comes in.
The Morueme take flight, starting the war proper. |
Harper Outpost
This scout camp is near the foothills of the mountains, where vital information on Zhentarim and hobgoblin movements is gathered.
- Scenario 1
- Standard Attack Wing; 120 Legion Points.
- Scenario 2
- Standard D&D Miniatures; 50 point Skirmish.
Enclave Outpost
The Enclave outpost is closer to Jalanthar, and much outsider traffic is watched from this vantage point.
- Scenario 1
- Standard Attack Wing; 120 Legion Points
- Scenario 2
- Standard D&D Miniatures; 50 point Skirmish.
Harper Safehouse
A secret cache and meeting spot just outside Jalanthar is useful for many reasons, especially since it is so well stocked.
- Scenario 1
- Standard Attack Wing; 120 Legion Points
- Scenario 2
- Standard D&D Miniatures; 100 point Skirmish.
Enclave Meeting Stone
An important political site for the Enclave, much discussion regarding the organization of smaller bands is coordinated here.
- Scenario 1
- Standard Attack Wing; 120 Legion Points
- Scenario 2
- Standard D&D Miniatures; 100 point Skirmish.
Sentry Post
Observing the largest of the neighboring Nether Mountains, this post is one of the most remote and perilous. It is jointly manned by all the goodly folk marching to war.
- Scenario 1
- Standard Attack Wing; 120 Legion Points
- Scenario 2
- Standard D&D Miniatures; 200 point Skirmish.
If the Evil player clears the base in one attack, 1 Evil Dragon costs 50% less Legion Points (after upgrades) in the first Attack Wing scenario in the next attack.
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