Hitch a ride on the Rogue Planet as it flies by.... |
Some of it is a little problematic, but for me the biggest gap is the measuring system for FX. Basically, you use three fingers to create a 'standard' measurement...even though there is no way that is standard. It's also unclear how exactly you measure...these things. Is it within a standard measurement or...? For clarity and standardization, we're just going to use a number for the standard measurement. It's unclear what that should be, honestly, as no other indicators of intent are given but in the FX section. If we are going to say that a standard measurement is, say, 2"...then that means maximum FX range is 6". Seems a little...short. Perhaps 3", for a max FX range of 9"?
No one wants to look at my fingers every time we have to measure 2". |
The test system is a little basic: 2d6, target number 7+; apply modifiers for different levels of success. However, I really like how units are compared and profiled, and I can see it used for a variety of things. I may or may not collect forces that are specifically for Rogue Planet, but right now I'm definitely using it for both Star Wars and D&D (yes, fam...fantasy only is ok) tabletop battles. Really, it can do whatever you want.
One thing about tests is you're supposed to stop counting once you reach +3 or -3, but that's silly. The way it's worded you could just read off the bonuses first and stop. Of course, determine the total modifier every time and simply apply it as + or -3 if it would be greater. Yes, this has to be said up front.
In all, it will be a welcome addition to pretty much any campaign. The concepts here are similar to those that are gaining popularity across the wargames spectrum, so it will be easier to introduce some concepts with 24 pages instead of hundreds, as in the case of Tomorrow's War. I'm especially looking forward to using it for D&D miniatures, because no one expects you to do that.
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