Inspirobot beckons you onward. |
In reality, you can break down setting genres and all the other stuff, but the truth is I have a lot of rulesets that I shuffle models between. Sure, I collect a lot of models with specific games in mind, but I like models in general and sometimes get them because I like them. As the lines between things blur, it's often better to compartmentalize.
For myself, I have organized all the genres, eras, scales and such into four easily discernible categories. Yes, only four - despite all the little variations that will be contained within them. This is really just to keep myself sane so I can easily find particular models and rules in my expansive collection, so don't take this as gospel.
It's just how things will be organized here for the time being.
- Historical
- Any game set in the 19th Century or before, or a facsimile thereof.
- Modern
- Any game set in the 20th or early 21st Centuries, or a facsimile thereof.
- Fantasy
- Any historical setting with fantastic elements.
- Sci-Fi
- Any modern setting with fantastic elements.
So, it's a little simplistic but it does the job. All the games we're going to be playing with fall into one of those categories. Further, the scale and setting does differentiate each game...but we'll get to that in due course.
Steampunk stuff will usually fall into fantasy, and Cthulhu horror will be Sci-Fi if it's set in the 20th century onward. Dead Man's Hand is Historical, but Wild West Exodus is Fantasy. Flames of War is Modern, but Konflikt '47 is Sci-Fi. It's doesn't have thirty categories of games, but it fits all the subgenres neatly into these categories. And if we can't have it nice and neat, do we really want it?
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